How We Score Games (And Why Numbers Aren't Everything)
People ask why one game gets a 4.6 and another a 4.1 when we clearly liked both. Fair question. Here's how we think about it.
Our scores aren't a math formula. We don't average sub-scores for graphics, sound, and gameplay. A number like 4.4 is a gut summary of how much we'd recommend the game to a friend with similar taste, nothing more scientific than that.
That means context matters. A 4.2 on a small casual game like Legends of Slots isn't the same kind of 4.2 as a sprawling RPG — one is excellent at being small, the other is very good at being big. Read the actual review, not just the number.
We also don't do fractional precision to seem objective. If two games feel equally good, they get the same score, and we're fine with that. The words are where the real review lives. The number is just a signpost.
